Tuesday, November 4, 2008

Hero Journey

The call to adventure is a task or quest assigned to a hero.
Ex. “When the victorious Greek fleet put out to sea after the fall of Troy, many a captain, all knowing, faced troubles a black as those he had brought down on the Trojans.”

The companions and supernatural guides provide such things as magic, charms, weapons, information, and advice for the hero during his or her journey.

Ex. “…as he prayed to Athena, she heard him and came… spoke good words of comfort.”

Initiation is leaving behind the familiar and entering something new, something strange.
Ex. “The next day he summoned the assembly and told them what he proposed to do and asked them for a well built ship and twenty rowers to man her, but he got no answer except for taunts and jeers.”

The hero journey is a series of tests, trials, and obstacles, which can include injuries, frustrations, and temptations.
Ex. “They drew rein in Sparta before the lordly dwelling…”
The ultimate battle is the final test of the hero.
Ex. “As soon as the men left the island a thunderbolt struck their ship.”
Transformation is the part of the journey where the hero is altered. (Physical, spiritual, individual)
Ex. “The long story ended, but the audience sat silent, entranced by the tale.”
The death/rebirth is the resurrection or rebirth of something.
Ex. “Odysseus has come home and all the suitors are dead.”
The boon is something gained that is shared with others.
Ex. “For Odysseus at last after long wandering had come home and every heart was glad.”
Repeat…


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